package edu.hws.eck.mdb; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.LinkedList; /** * A MandelbrotDisplay is a panel that shows a region of the xy-plane that * is colored to show a visualization of the Mandelbrot set. The Mandelbrot set * always appears in black. Other points are colored based on the number of * iterations of the Mandelbrot formula that are needed to move the point * to a distance of more than sqrt(4.1) units away from (0,0). Different * palettes of colors can be applied to the non-Mandelbrot points. Furthermore, * the length of the palette can be adjusted. (See the setPaletteLength() command.) * The setLimits() method can be used to change the range of x and y values that * are shown in the display, but the range will always be adjusted to fit the * shape of the display (so that units of measure in the x and y directions are * the same). * * Because the computation of an image can take quite a while, the computation is * done in separate threads (one thread is used for each available processor). * * The display is also capable of drawing a "zoom box" on top of the image. This * is just a box whose position and location are given by the drawZoomBox() method. * The applyZoom() method makes the picture zoom into or out of the current zoom box, * but management of the box is left to some other class (the one that calls these * methods.) * * Note: The class uses a relatively large amount of memory. When the large data * structures are created, there is a small possibility that the program might not * have enough memory. If this happens, the error is caught and the display will * show an error message instead of an image. */ public class MandelbrotDisplay extends JPanel { //------------------------- PUBLIC CONSTANTS ---------------------------------- /** * Constant used to identify one of the types of color palettes that can * be used for coloring the points in the image. See setPaletteType() * and setGradientPaletteType(). */ public final static int PALETTE_SPECTRUM = 0; public final static int PALETTE_PALE_SPECTRUM = 1; public final static int PALETTE_GRAYSCALE = 2; public final static int PALETTE_REVERSE_GRAYSCALE = 3; public final static int PALETTE_GRADIENT = 4; /** * The property name for the property change event that is generated * when the xy-limits on the display are changed. */ public final static String LIMITS_PROPERTY = "MandelbrotLimits"; /** * The property name for the property change that is generated when * the status of the display changes. The possible status values are * STATUS_WORKING, meaning that a computation is in progress; * STATUS_READY, Which means that the image is complete and the * display is currently doing nothing; and STATUS_OUT_OF_MEMORY, * which will be the status in the unlikely event that there is not * enough memory available to create the data structures used by the * display. */ public final static String STATUS_PROPERTY = "MandelbrotStatus"; /** * Constant representing a possible value of the STATUS property. */ public final static String STATUS_WORKING = "working"; public final static String STATUS_READY = "ready"; public final static String STATUS_OUT_OF_MEMORY = "out of memory"; //------------------------- PRIVATE INSTANCE VARIABLES -------------------------- private String status = STATUS_READY; // Current value of the STATUS property. private BufferedImage OSC; // The off-screen canvas in which the image is constructed. private int[][] iterationCounts; // The iteration count for each pixel in the display; // colors of pixels are set based on contents of this array. private int imageWidth; // Number of columns in the image; same as OSC.getWidth(); private int maxIterations = 50; // Current maximum number of iterations that will be used // in the Mandelbrot computation loop. Pixels that require // more iterations are colored black. private int paletteType; // Current palette type; one of the constants like PALETTE_SPECTRUM. private Color gradientPaletteColor1; // If palette type is PALETTE_GRADIENT, this is the gradient start color. private Color gradientPaletteColor2; // If palette type is PALETTE_GRADIENT, this is the gradient end color. private int paletteLength; // The number of colors in the palette. private int[] palette; // The colors in the palette, expressed as RGB color codes. private double xmin, xmax, ymin, ymax; // Ranges of xy values currently visible in the image. private double dx, dy; // Width and height of one pixel in xy-coords (should be the same). private double xmin_requested = -2.5; // These are the values that were requested in the setLimits() private double xmax_requested = 1.1; // command. They are adjusted in the checkAspect() method to private double ymin_requested = -1.35; // fit the aspect ratio of the display, and the actual values private double ymax_requested = 1.35; // that are used for the image are stored in xmin, xmax, ymin, // and ymax. If the image changes size, the REQUESTED values // are re-applied. private Rectangle zoomBox; // If non-null, then this rectangle is drawn on top of the // the image. The image can be zoomed into or out of this box. private Timer delayedResizeTimer; // This timer is used to avoid creating new BufferedImages // continually as the display is resized. The image will // not be resized until 1/3 second after the last size // change. private volatile boolean computing; // True when a computation is underway. private ComputeThread[] workerThreads; // The threads that do the actual computing. Worker threads // perform the "jobs" that make up an image computation. private int jobs; // The number of jobs that make up a computation. Same as // the height of the image, since each job consists of // computing iteration counts for one row of pixels. private int jobsAssigned; // The number of jobs that have been assigned to threads so far // during the current computation. private int jobsCompleted; // The number of jobs that have been completed so far. private LinkedList finishedJobs; // When a job is completed, it is placed in this list, which // is used as a queue. A finished job contains data for // part of the image. Every so often, the main thread // applies the data from any finished jobs to the image. private int computationNumber; // Each time a computation is started, this variable is // incremented. Because computations are done by threads, // when a computation is aborted and a new one started, // it's possible that a thread might continue working on // part of the previous computation. When that happens, // the result of that computation should be discarded and // not applied to the current picture. By associating each // job with a computation number, out-of-date jobs can be // recognized. private boolean shutDown; // Used to send a message to the threads to tell them to shut down. private int[] rgb; // Used for applying color to the BufferedImage; this could be // a local variable. private Timer applyJobsToImageTimer; // A Timer that generates events every 1/2 second during a computation. // These events wake up the main thread so it can apply completed // jobs to the image. //-------------------------- PUBLIC CONSTRUCTOR AND METHODS ------------------------ /** * Create a display with preferred size 800-by-600. */ public MandelbrotDisplay() { setPreferredSize( new Dimension(800,600) ); setBackground(Color.LIGHT_GRAY); addComponentListener( new ComponentAdapter() { public void componentResized(ComponentEvent e) { // Stops previous timer, if any, and starts a new timer // that will go off in 1/3 second. The BufferedImage will // not be recreated until a timer actually has time to go off, // that is, 1/3 second after the last size change in a series. if (delayedResizeTimer != null) { delayedResizeTimer.stop(); delayedResizeTimer = null; } if (OSC != null) { delayedResizeTimer = new Timer(100,new ActionListener() { public void actionPerformed(ActionEvent e) { delayedResizeTimer = null; repaint(); } }); delayedResizeTimer.setInitialDelay(333); delayedResizeTimer.setRepeats(false); delayedResizeTimer.start(); } } }); applyJobsToImageTimer = new Timer(500, new ActionListener() { public void actionPerformed(ActionEvent e) { applyFinishedJobsToImage(); } }); } /** * Returns a reference to the off-screen image. It is possible for the * value to be null. (In the Mandelbrot Viewer program, this is used only * for implementing the Save Image command.) */ public BufferedImage getImage() { return OSC; } /** * Returns the current value of the STATUS property. The return value is one of * the constants MandelbrotDisplay.STATUS_READY, MandelbrotDisplay.STATUS_WORKING, * or MandelbrotDisplay.OUT_OF_MEMORY. */ public String getStatus() { return status; } /** * Set the desired range of xy-values to be visible in the image. The values * might be adjusted to reflect the aspect ratio of the display. When the * limits change, a PropertyChangeEvent with property name MandelbrotDisplay.STATUS_LIMITS * is generated; the values associated with the property change are arrays. The * array is an array of double of length four containing xmin, xmax, ymin, and ymax. * Note that calling this method causes a new computation to begin, but only if the * limits are actually changed. The default values for the limits are -2.5, 1.1, -1.35, 1.35. */ public void setLimits(double xmin, double xmax, double ymin, double ymax) { if (xmin == this.xmin && xmax == this.xmax && ymin == this.ymin && ymax == this.ymax) return; double[] oldLimits = { this.xmin, this.xmax, this.ymin, this.ymax }; stopComputing(); xmin_requested = xmin; xmax_requested = xmax; ymin_requested = ymin; ymax_requested = ymax; startComputing(); // Calls checkAspect, which sets new values for this.xmin, etc. repaint(); double[] newLimits = { this.xmin, this.xmax, this.ymin, this.ymax }; firePropertyChange(LIMITS_PROPERTY, oldLimits, newLimits); } /** * Return the current xy limits as an array of four doubles containing * xmin, xmax, ymin, and ymax. */ public double[] getLimits() { return new double[] { xmin, xmax, ymin, ymax }; } /** * Return the current value of xmin, the lower limit on the range of x values currently shown. */ public double getXmin() { return xmin; } /** * Return the current value of xmax, the upper limit on the range of x values currently shown. */ public double getXmax() { return xmax; } /** * Return the current value of ymin, the lower limit on the range of y values currently shown. */ public double getYmin() { return ymin; } /** * Return the current value of ymax, the upper limit on the range of y values currently shown. */ public double getYmax() { return ymax; } /** * Set the maximum number of iterations to be used in the Mandelbrot computation loop. * The default value is 50. Calling this method causes a new computation to begin, if * the value of maxIterations is actually changed. */ synchronized public void setMaxIterations( int max ) { if (max == maxIterations) return; stopComputing(); maxIterations = max; if (paletteLength == 0) palette = null; startComputing(); } /** * Returns the current maximum number of iterations to be used in the Mandelbrot computation loop. */ public int getMaxIterations() { return maxIterations; } /** * Set the type of palette that is used to color the pixels to one of the constants * MandelbrotDisplay.PALETTE_SPECTRUM, MandelbrotDisplay.PALETTE_PALE_SPECTRUM, * MandelbrotDisplay.PALETTE_GRAYSCALE, or MandelbrotDisplay.PALETTE_REVERSE_GRAYSCALE. * Other values for the parameter will be ignored. The new palette is applied * immediately. If a computation is underway, the palette is applied to the part * of the image that has been computed and the computation continues. Note that * this method CANNOT be used to set a gradient palette. */ synchronized public void setPaletteType(int type) { if (type == paletteType) return; if (type != PALETTE_SPECTRUM && type != PALETTE_PALE_SPECTRUM && type != PALETTE_GRAYSCALE && type != PALETTE_REVERSE_GRAYSCALE) return; gradientPaletteColor1 = gradientPaletteColor2 = null; paletteType = type; palette = null; // Forces computation of a new palette. recomputeColors(); // Applies new palette to the image, or the part that has been computed. } /** * Set the type of palette that is used to color the pixels to be a gradient palette * (paletteType = MandelbrotDisplay.PALETTE_GRADIENT), and specify the start and end * colors for the gradient. The new palette is applied * immediately. If a computation is underway, the palette is applied to the part * of the image that has been computed and the computation continues. * @param color1 start color for gradient; if null, the call to this method is ignored. * @param color2 end color for gradient; if null, the call to this method is ignored. */ synchronized public void setGradientPalette(Color color1, Color color2) { if (paletteType == PALETTE_GRADIENT && gradientPaletteColor1.equals(color1) && gradientPaletteColor2.equals(color2)) return; if (color1 == null || color2 == null) return; paletteType = PALETTE_GRADIENT; gradientPaletteColor1 = color1; gradientPaletteColor2 = color2; palette = null; // Forces computation of a new palette. recomputeColors(); // Applies new palette to the image, or the part that has been computed. } /** * Returns the current palette type, one of the constants MandelbrotDisplay.PALETTE_GRADIENT, * MandelbrotDisplay.PALETTE_SPECTRUM, MandelbrotDisplay.PALETTE_PALE_SPECTRUM, * MandelbrotDisplay.PALETTE_GRAYSCALE, or MandelbrotDisplay.PALETTE_REVERSE_GRAYSCALE. */ public int getPaletteType() { return paletteType; } /** * If the current palette type is MandelbrotDisplay.PALETTE_GRADIENT, this returns * the start color of the gradient. If one of the other types of palettes is being * used, the return value is null. */ public Color getGradientPaletteColor1() { return gradientPaletteColor1; } /** * If the current palette type is MandelbrotDisplay.PALETTE_GRADIENT, this returns * the end color of the gradient. If one of the other types of palettes is being * used, the return value is null. */ public Color getGradientPaletteColor2() { return gradientPaletteColor2; } /** * Set the palette lengths. If the length is set to 0, then the palette length will * always be set to be the same as maxIterations. That is, there will be one color * for each possible value of the iteration count. If it is set to some positive * value, that number of colors is used. When the number of colors in the * palette is smaller than maxIterations, the palette will be repeated as many times * as necessary to cover the full range of values; this makes the colors vary faster * as the iteration count changes, which can reveal a greater range of colors * in the image. When the number of colors in the palette is larger than maxIterations, * the effect is to make the colors vary more slowly. If a computation is in progress * when this method is called, the change is applied immediately to the part of the * image that has been computed, and the computation continues. */ synchronized void setPaletteLength(int length) { if (length <= 0) length = 0; if (length == paletteLength) return; paletteLength = length; palette = null; // Force construction of new palette. recomputeColors(); // Apply new palette to image. } /** * Return the current value of paletteLength. */ public int getPaletteLength() { return paletteLength; } /** * Used to draw a rectangle around a portion of the image. If the parameter is null, * then nothing is drawn (and the rect that was there before, if any is removed). * Otherwise, the specified rectangle will be drawn on top of the image. */ public boolean drawZoomBox(Rectangle rect) { if (zoomBox != null) repaint( zoomBox.x - 1, zoomBox.y - 1, zoomBox.width + 3, zoomBox.height + 3); if (OSC == null) { zoomBox = null; return false; } zoomBox = rect; if (zoomBox != null) repaint( zoomBox.x - 1, zoomBox.y - 1, zoomBox.width + 3, zoomBox.height + 3); return true; } /** * If a rectangle has been specified using the drawZoomBox, this method will zoom the * image into or out of the box. The rectangle is then discarded. If there is no * zoom box, nothing is done. * @param zoomOut if false, the part of the image inside the zoom rectangle is magnified * to fill the entire image; if true, the entire image is shrunk down to fit inside * the zoom box and new parts of the picture become visible. */ public void applyZoom(boolean zoomOut) { if (zoomBox == null) return; if (zoomBox.width == 0 || zoomBox.height == 0) { zoomBox = null; repaint(); return; } double x1, x2, y1, y2; // coordinates of corners of zoombox double cx, cy; // coordinates of center of zoombox double newWidth, newHeight; x1 = xmin + ((double)zoomBox.x)/getWidth()*(xmax-xmin); x2 = xmin + ((double)(zoomBox.x+zoomBox.width))/getWidth()*(xmax-xmin); y1 = ymax - ((double)zoomBox.y+zoomBox.height)/getHeight()*(ymax-ymin); y2 = ymax - ((double)(zoomBox.y))/getHeight()*(ymax-ymin); cx = (x1+x2)/2; cy = (y1+y2)/2; if (zoomOut) { // (some heavy math) double newXmin = xmin + (xmin-x1)/(x2-x1)*(xmax-xmin); double newXmax = xmin + (xmax-x1)/(x2-x1)*(xmax-xmin); double newYmin = ymin + (ymin-y1)/(y2-y1)*(ymax-ymin); double newYmax = ymin + (ymax-y1)/(y2-y1)*(ymax-ymin); setLimits(newXmin,newXmax,newYmin,newYmax); } else { newWidth = x2 - x1; newHeight = y2 - y1; setLimits( cx-newWidth/2, cx+newWidth/2, cy-newHeight/2, cy+newHeight/2 ); } zoomBox = null; } /** * This method can be called to tell all the threads that are used by the display * to terminate cleanly. This method should be called only when the display is * being discarded. It is not usually necessary to call this method. It might * allow a cleaner shutdown if the program is being run as an applet. * */ synchronized public void shutDownThreads() { shutDown = true; notifyAll(); } /** * Draws the image onto the screen. (This, of course, is meant to be called * by the system, not by the user.) */ protected void paintComponent(Graphics g) { if (delayedResizeTimer != null) { // If a resize timer is running, don't resize the image, just show the one we have, if any. super.paintComponent(g); if (OSC != null) g.drawImage(OSC, 0, 0, null); zoomBox = null; } else { checkOSC(); if (OSC == null) { // Could not create the data structures; show an error message. super.paintComponent(g); g.setColor(Color.RED); g.drawString(I18n.tr("error.memory"),20,50); zoomBox = null; } else { g.drawImage(OSC, 0, 0, null); if (zoomBox != null) { // A zoom box has been specified by the drawZoomBox() method, so draw it. g.setColor(Color.WHITE); g.drawRect(zoomBox.x-1, zoomBox.y-1, zoomBox.width+2, zoomBox.height+2); g.setColor(Color.BLACK); g.drawRect(zoomBox.x, zoomBox.y, zoomBox.width, zoomBox.height); g.setColor(Color.WHITE); g.drawRect(zoomBox.x+1, zoomBox.y+1, zoomBox.width-2, zoomBox.height-2); } } } } //-------------------------- PRIVATE METHODS (and private nested classes) ----------------------- /** * Used internally to set the current status. Note that when the status is * changed, a PropertyChangeEvent with property name MandelbrotDisplay.STATUS_PROPERTY * is fired. */ private void setStatus(String status) { if (status == this.status) return; String oldStatus = this.status; this.status = status; firePropertyChange(STATUS_PROPERTY, oldStatus, status); } /** * Called by the paintComponent method to check whether a new off-screen canvas * is needed. (This is a separate method mainly because it needs to be synchronized). */ synchronized private void checkOSC() { if (OSC == null || OSC.getWidth() != getWidth() || OSC.getHeight() != getHeight()) { stopComputing(); // Abort current computation -- it only applied to the old canvas. OSC = null; // Free up memory currently used by OSC so it can be reused. iterationCounts = null; // Free up memory currently used by iterationCounts, so it can be reused. try { int width = getWidth(); int height = getHeight(); OSC = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB); iterationCounts = new int[height][width]; // Note that first index is pixel row number. rgb = new int[width]; imageWidth = width; startComputing(); } catch (OutOfMemoryError e) { // It was not possible to create all the memory that we need. // No image can be displayed. The paintComponent method will show an error message. OSC = null; iterationCounts = null; setStatus(STATUS_OUT_OF_MEMORY); } } } /** * This is the method that is called periodically (in response to a timer event) * to check the queue of finished jobs. All finished jobs are removed from the * queue and are applied to the image. */ synchronized void applyFinishedJobsToImage() { ArrayList temp; synchronized(this) { if (finishedJobs == null) return; // First, get the jobs from the queue; has to be done in synchronized part of the method. temp = new ArrayList(); while (!finishedJobs.isEmpty()) temp.add(finishedJobs.removeFirst()); } // Now apply the data from the jobs to the image; this doesn't have to be synchronized // since this method is the only one that touches the image. for (Job job : temp) { iterationCounts[job.rowNumber] = job.iterationCounts; if (palette == null) createPalette(); for (int i = 0; i < imageWidth; i++) rgb[i] = getColorForIterationCount(job.iterationCounts[i]); OSC.setRGB(0, job.rowNumber, imageWidth, 1, rgb, 0, imageWidth); repaint(0,job.rowNumber,imageWidth,1); } } /** * Get the correct color from the palette to color a point with the given * Iteration count. */ private int getColorForIterationCount(int ct) { if (ct < 0) // Only -1 is possible, representing the Mandelbrot set. return 0; // RGB code for black else if (paletteLength == 0) return palette[ct]; else { ct = ct % paletteLength; return palette[ct]; } } /** * Applies current palette to the image, or to any part of the image * that has been completed, if a computation is in progress. */ synchronized private void recomputeColors() { if (OSC == null) return; if (palette == null) createPalette(); for (int i = 0; i < iterationCounts.length; i++) { if (iterationCounts[i] != null) { for (int j = 0; j < imageWidth; j++) rgb[j] = getColorForIterationCount(iterationCounts[i][j]); OSC.setRGB(0, i, imageWidth, 1, rgb, 0, imageWidth); } } repaint(); } /** * This is called to abort the current computation, if any. Note that this method * calls applyFinishedJobsToImage() to get the data from any outstanding finished * jobs and apply it to the image. */ synchronized private void stopComputing() { if (!computing || OSC == null) return; applyJobsToImageTimer.stop(); applyFinishedJobsToImage(); finishedJobs = null; computing = false; setStatus(STATUS_READY); } /** * This is called to start a new computation. * */ synchronized private void startComputing() { if (OSC == null) return; stopComputing(); Graphics g = OSC.getGraphics(); g.setColor(Color.LIGHT_GRAY); g.fillRect(0,0,getWidth(),getHeight()); g.dispose(); repaint(); int processCount = Runtime.getRuntime().availableProcessors(); if (workerThreads == null) { System.out.println("Creating " + processCount + " threads."); workerThreads = new ComputeThread[processCount]; int priority = Thread.currentThread().getPriority() - 1; for (int i = 0; i < processCount; i++) { workerThreads[i] = new ComputeThread(); try { // Setting the thread to be a "daemon" means that the // program can terminate even if this thread is still running. workerThreads[i].setDaemon(true); } catch (Exception e) { System.out.println("Can't set thread to daemaon."); } try { // By reducing the priority of the thread, we ensure that // the user interface thread will be responsive. Threads // of lower priority only run when no thread of higher // priority wants to run. workerThreads[i].setPriority(priority); } catch (Exception e) { System.out.println("Can't reduce worker thread priority?"); } workerThreads[i].start(); } } checkAspect(); computationNumber++; jobs = iterationCounts.length; jobsAssigned = 0; jobsCompleted = 0; computing = true; finishedJobs = new LinkedList(); for (int i = 0; i < iterationCounts.length; i++) iterationCounts[i] = null; notifyAll(); applyJobsToImageTimer.start(); setStatus(STATUS_WORKING); } /** * Adjusts the xy limits to fit the aspect ratio of the display. If the shape of * the requested region in the plane does not match the shape of the display, * then either the range of x values or the range of y values will be increased * to make the shapes match. Note that the full requested ranges are always shown. * There just might be some extra parts of the plane visible on the top and bottom * or sides. */ private void checkAspect() { xmin = xmin_requested; xmax = xmax_requested; if (xmax < xmin) { double temp = xmin; xmin = xmax; xmax = temp; } ymin = ymin_requested; ymax = ymax_requested; if (ymax < ymin) { double temp = ymax; ymax = ymin; ymin = temp; } double width = xmax - xmin; double height = ymax - ymin; double aspect = width/height; double windowAspect = (double)getWidth()/(double)getHeight(); if (aspect < windowAspect) { double newWidth = width*windowAspect/aspect; double center = (xmax + xmin)/2; xmax = center + newWidth/2; xmin = center - newWidth/2; } else if (aspect > windowAspect) { double newHeight = height*aspect/windowAspect; double center = (ymax+ymin)/2; ymax = center + newHeight/2; ymin = center - newHeight/2; } dx = (xmax - xmin) / (getWidth() - 1); dy = (ymax - ymin) / (getHeight() - 1); } /** * Builds the array that holds the palette colors, based on current settings. */ private void createPalette() { if (paletteLength == 0) palette = new int[maxIterations+1]; else palette = new int[paletteLength]; for (int i = 0; i < palette.length; i++) { float fraction = ((float)i)/(palette.length-1); Color color; switch (paletteType) { case PALETTE_GRADIENT: float r1 = gradientPaletteColor1.getRed()/255.0F; float r2 = gradientPaletteColor2.getRed()/255.0F; float r = Math.max(0,Math.min(1,r2*fraction + r1*(1-fraction))); float g1 = gradientPaletteColor1.getGreen()/255.0F; float g2 = gradientPaletteColor2.getGreen()/255.0F; float g = Math.max(0,Math.min(1,g2*fraction + g1*(1-fraction))); float b1 = gradientPaletteColor1.getBlue()/255.0F; float b2 = gradientPaletteColor2.getBlue()/255.0F; float b = Math.max(0,Math.min(1,b2*fraction + b1*(1-fraction))); color = new Color(r,g,b); break; case PALETTE_SPECTRUM: color = Color.getHSBColor(0.95F*fraction, 1, 1); break; case PALETTE_PALE_SPECTRUM: color = Color.getHSBColor(0.95F*fraction, 0.6F, 1); break; case PALETTE_GRAYSCALE: color = new Color(0.9F*fraction,0.9F*fraction,0.9F*fraction); break; default: color = new Color(1-0.9F*fraction,1-0.9F*fraction,1-0.9F*fraction); break; } palette[i] = color.getRGB(); } } /** * Called by worker threads to get the next available job. Computation of an * image is broken up into a set of jobs that are performed by worker threads. * This method is used to assign a new job to a thread each time it completes * a job. When no jobs are available (between computations or before any computation * is begun), this method will block, which will keep the threads idle. * @return */ synchronized private Job getNextJob() { while (!computing && !shutDown) { try { wait(); } catch (InterruptedException e) { } } if (shutDown) return null; else if (jobsAssigned >= jobs) return null; else { Job job = new Job(); job.rowNumber = jobsAssigned; job.xmin = xmin; job.dx = dx; job.y = ymax - jobsAssigned*dy; job.maxIterations = maxIterations; job.count = imageWidth; job.computationNumber = computationNumber; jobsAssigned++; return job; } } /** * This is called by a worker thread when it finishes a job. The job is added to * the queue of finished jobs. If all jobs have been completed, the stopComputing() * method is called. */ synchronized private void finish(Job job) { if (job.computationNumber != computationNumber) return; finishedJobs.addLast(job); jobsCompleted++; if (jobsCompleted == jobs) stopComputing(); } /** * This class represents one job, which consists of doing the Mandelbrot computation * loop and counting the iterations for each pixel in one row of pixels. All the * data necessary for the computation is stored in the job object. The * computationNumber identifies which computation this job is part of. The output * of the jobs, consisting of an array of iteration counts, is stored in the * iterationCounts instance variable when the job finishes. */ private class Job { double xmin; double dx; double y; int count; int maxIterations; int rowNumber; int computationNumber; int[] iterationCounts; void compute() { iterationCounts = new int[count]; for (int i = 0; i < count; i++) { double x0 = xmin + i * dx; double y0 = y; double a = x0; double b = y0; int ct = 0; while (a*a + b*b < 4.1) { ct++; if (ct > maxIterations) { ct = -1; break; } double newa = a*a - b*b + x0; b = 2*a*b + y0; a = newa; } iterationCounts[i] = ct; } } } /** * Class that defines the worker threads. The thread is very simple. It just * loops forever, getting jobs to do and carrying out each job. */ private class ComputeThread extends Thread { public void run() { while (true) { Job job = getNextJob(); // blocks until a job is available. if (shutDown) break; if (job != null) { job.compute(); // does the work. finish(job); } } } } }