package netgame.fivecarddraw; import java.io.Serializable; /** * An object of type PokerCard represents a playing card from a * standard Poker deck, including Jokers. The card has a suit, which * can be spades, hearts, diamonds, clubs, or joker. A space, heart, * diamond, or club has one of the 13 values: 2, 3, 4, 5, 6, 7, * 8, 9, 10, jack, queen, king, or ace. Note that "ace" is considered to be * the largest value. A joker can also have an associated value; * this value can be anything and can be used to keep track of several * different jokers. * * (Note that this class is identical to a "Card" class that I have * written, except that (1) in the PokerCard class, the value for an Ace * is 14, while in the Card class, the value of an Ace is 1; and * (2) this class defines an equals() method.) */ public class PokerCard implements Serializable { public final static int SPADES = 0; // Codes for the 4 suits, plus Joker. public final static int HEARTS = 1; public final static int DIAMONDS = 2; public final static int CLUBS = 3; public final static int JOKER = 4; public final static int ACE = 14; // Codes for the non-numeric cards. public final static int JACK = 11; // Cards 2 through 10 have their public final static int QUEEN = 12; // numerical values for their codes. public final static int KING = 13; /** * This card's suit, one of the constants SPADES, HEARTS, DIAMONDS, * CLUBS, or JOKER. The suit cannot be changed after the card is * constructed. */ private final int suit; /** * The card's value. For a normal cards, this is one of the values * 2 through 14, with 14 representing ACE. For a JOKER, the value * can be anything. The value cannot be changed after the card * is constructed. */ private final int value; /** * Creates a Joker, with 1 as the associated value. (Note that * "new PokerCard()" is equivalent to "new PokerCard(1,PokerCard.JOKER)".) */ public PokerCard() { suit = JOKER; value = 1; } /** * Creates a card with a specified suit and value. * @param theValue the value of the new card. For a regular card (non-joker), * the value must be in the range 2 through 14, with 14 representing an Ace. * You can use the constants PokerCard.ACE, PokerCard.JACK, PokerCard.QUEEN, and PokerCard.KING. * For a Joker, the value can be anything. * @param theSuit the suit of the new card. This must be one of the values * PokerCard.SPADES, PokerCard.HEARTS, PokerCard.DIAMONDS, PokerCard.CLUBS, or PokerCard.JOKER. * @throws IllegalArgumentException if the parameter values are not in the * Permissible ranges */ public PokerCard(int theValue, int theSuit) { if (theSuit != SPADES && theSuit != HEARTS && theSuit != DIAMONDS && theSuit != CLUBS && theSuit != JOKER) throw new IllegalArgumentException("Illegal playing card suit"); if (theSuit != JOKER && (theValue < 2 || theValue > 14)) throw new IllegalArgumentException("Illegal playing card value"); value = theValue; suit = theSuit; } /** * Returns the suit of this card. * @returns the suit, which is one of the constants PokerCard.SPADES, * PokerCard.HEARTS, PokerCard.DIAMONDS, PokerCard.CLUBS, or PokerCard.JOKER */ public int getSuit() { return suit; } /** * Returns the value of this card. * @return the value, which is one the numbers 2 through 14, inclusive for * a regular card, and which can be any value for a Joker. */ public int getValue() { return value; } /** * Returns a String representation of the card's suit. * @return one of the strings "Spades", "Hearts", "Diamonds", "Clubs" * or "Joker". */ public String getSuitAsString() { switch ( suit ) { case SPADES: return "Spades"; case HEARTS: return "Hearts"; case DIAMONDS: return "Diamonds"; case CLUBS: return "Clubs"; default: return "Joker"; } } /** * Returns a String representation of the card's value. * @return for a regular card, one of the strings "2", * "3", ..., "10", "Jack", "Queen", "King" or "Ace". For a Joker, the * string is always numerical. */ public String getValueAsString() { if (suit == JOKER) return "" + value; else { switch ( value ) { case 2: return "2"; case 3: return "3"; case 4: return "4"; case 5: return "5"; case 6: return "6"; case 7: return "7"; case 8: return "8"; case 9: return "9"; case 10: return "10"; case 11: return "Jack"; case 12: return "Queen"; case 13: return "King"; default: return "Ace"; } } } /** * Returns a string representation of this card, including both * its suit and its value (except that for a Joker with value 1, * the return value is just "Joker"). Sample return values * are: "Queen of Hearts", "10 of Diamonds", "Ace of Spades", * "Joker", "Joker #2" */ public String toString() { if (suit == JOKER) { if (value == 1) return "Joker"; else return "Joker #" + value; } else return getValueAsString() + " of " + getSuitAsString(); } /** * Checks whether this card equals another card. Cards are equal * if they have the same suit and value. */ public boolean equals(Object obj) { if (obj == null || !(obj instanceof PokerCard)) return false; PokerCard that = (PokerCard)obj; return (this.suit == that.suit && this.value == that.value); } } // end class PokerCard