package netgame.common; import java.io.Serializable; /** * Represents a message that was received by the Hub from * one clients and that is being forwarded to all clients. * A ForwardedMessage includes the message that was sent * by a client to the Hub and the ID number of the client * who sent it. The default action of a Hub -- defined * in the messageReceived(playerID,message) method of * that class -- is to wrap the message in a ForwardedMessage * and send the ForwardedMessage to all connected client, * including the client who sent the original message. * When an application uses a subclass of Hub, it is * likely to override that behavior. */ public class ForwardedMessage implements Serializable { public final Object message; // Original message from a client. public final int senderID; // The ID of the client who sent that message. /** * Create a ForwadedMessage to wrap a message sent by a client. * @param senderID the ID number of the original sender. * @param message the original message. */ public ForwardedMessage(int senderID, Object message) { this.senderID = senderID; this.message = message; } }