import java.awt.*; import java.awt.event.*; import javax.swing.*; /** * A panel that can show a demonstration of Quicksort in action. * The items to be sorted are the hues of a set of vertical bars. * When sorted, the bars form a spectrum from red to violet. * Initially, the bars are sorted. There is a Start button. When * the user clicks this button, the order of the bars is randomized * and then Quicksort is applied. During the sort, a black bar * marks the location of an empty space from which the "pivot" element * has been removed. The user can abort the sort by clicking the * button again. *

The main point of this program is to demonstrate threads, with * very simple inter-thread communication. The recursive Quicksort * algorithm is run in a separate thread. The abort operation is * implemented by setting the value of a volatile variable that * is checked periodically by the thread. When the user aborts * the sort before it finishes, the value of the variable changes; * the thread sees the change and exits. *

This class contains a main() routine that allows the demo to * be run as a stand-alone application. */ public class QuicksortThreadDemo extends JPanel { /** * This main routine just shows a panel of type QuicksortThreadDemo. */ public static void main(String[] args) { JFrame window = new JFrame("Demo: Recursion in a Thread"); QuicksortThreadDemo content = new QuicksortThreadDemo(); window.setContentPane(content); window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); window.pack(); Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); window.setLocation( (screenSize.width - window.getWidth()) / 2, (screenSize.height - window.getHeight()) / 2 ); window.setVisible(true); } private final static int ARRAY_SIZE = 150; // The number of colored bars. private int[] hue = new int[ARRAY_SIZE]; // The array that will be sorted. private Color[] palette = new Color[ARRAY_SIZE]; // Colors in spectral order. private Display display; // The panel that displays the colored bars. private JButton startButton; // The button that starts and stops the demo. private Runner runner; // The thread that runs the recursion. private volatile boolean running; // Set to true while recursion is running; // This is set to false as a signal to the // thread to abort. /** * When the user aborts the recursion before it finishes, an exception of * this type is thrown to end the recursion cleanly. */ private class ThreadTerminationException extends RuntimeException { } /** * A subpanel of type Display shows the colored bars that are being sorted. * The current pivot, if any, is shown in black. A 3-pixel gray border is * left around the bars. */ private class Display extends JPanel { Display() { setPreferredSize(new Dimension(606,206)); setBackground(Color.GRAY); } protected void paintComponent(Graphics g) { super.paintComponent(g); double barWidth = (double)(getWidth() - 6) / hue.length; int h = getHeight() - 6; for (int i = 0; i < hue.length; i++) { int x1 = 3 + (int)(i*barWidth + 0.49); int x2 = 3 + (int)((i+1)*barWidth + 0.49); int w = x2 - x1; if (hue[i] == -1) g.setColor(Color.BLACK); else g.setColor(palette[hue[i]]); g.fillRect(x1,3,w,h); } } } /** * The constructor sets up the panel, containing the Display and the * Start button below it. */ public QuicksortThreadDemo() { for (int i = 0; i < ARRAY_SIZE; i++) { palette[i] = Color.getHSBColor((i*230)/(ARRAY_SIZE*255.0F), 1, 1); hue[i] = i; } setLayout(new BorderLayout()); display = new Display(); add(display, BorderLayout.CENTER); startButton = new JButton("Start"); JPanel bottom = new JPanel(); bottom.add(startButton); bottom.setBackground(Color.WHITE); add(bottom,BorderLayout.SOUTH); startButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if (running) stop(); else start(); } }); } /** * This method is called when the user clicks the Start button, * while no thread is running. It starts a new thread and * sets the signaling variable, running, to true; Also changes * the text on the Start button to "Finish". */ private void start() { startButton.setText("Finish"); runner = new Runner(); running = true; // Set the signal before starting the thread! runner.start(); } /** * This method is called when the user clicks the button while * a thread is running. A signal is sent to the thread to terminate, * by setting the value of the signaling variable, running, to false. */ private void stop() { /* Set the value of the signaling variable to false as a signal * to the thread to terminate. */ running = false; /* Wake the thread, in case it is sleeping, to get a more * immediate reaction to the signal. */ runner.interrupt(); /* Wait for the thread to stop before setting runner = null. * One second should be plenty of time for this to happen, but * in case something goes wrong, it's better not to */ try { runner.join(1000); // Wait for thread to stop. One second should be plenty of time. } catch (InterruptedException e) { } runner = null; } /** * This method is called frequently by the thread that is running * the recursion, in order to insert delays. It calls the repaint() * method of the display to allow the user to see what is going on; * the delay will give the system a chance to actually update the display. * Since this method is called regularly while the recursion is in * progress, it is also used as a convenient place to check the value * of the signaling variable, running. If the value of running has * been set to false, this method throws an exception of type * ThreadTerminationException. This exception will cause all active * levels of the recursion to be terminated. It is caught in the * run() method of the thread. * @param millis The number of milliseconds to sleep. */ private void delay(int millis) { if (! running) throw new ThreadTerminationException(); display.repaint(); try { Thread.sleep(millis); } catch (InterruptedException e) { } if (! running) throw new ThreadTerminationException(); } /** * The basic non-recursive QuickSortStep algorithm, which * uses hue[lo] as a "pivot" and rearranges elements of the * hue array from positions lo through hi so that positions * the pivot value is in its correct location, with smaller * items to the left and bigger items to the right. The * position of the pivot is returned. In this version, * we conceptually remove the pivot from the array, leaving * an empty space. The space is marked by a -1, and it moves * around as the algorithm proceeds. It is shown as a black * bar in the display. Every time a change is made, the * delay() method is called to insert a 1/10 second delay * to let the user see the change. */ private int quickSortStep(int lo, int hi) { int pivot = hue[lo]; // Save pivot item. hue[lo] = -1; // Mark location lo as empty. delay(100); while (true) { while (hi > lo && hue[hi] > pivot) hi--; if (hi == lo) break; hue[lo] = hue[hi]; // Move hue[hi] into empty space. hue[hi] = -1; // Mark location hi as empty. delay(100); while (lo < hi && hue[lo] < pivot) lo++; if (hi == lo) break; hue[hi] = hue[lo]; // Move hue[lo] into empty space. hue[lo] = -1; // Mark location lo as empty. delay(100); } hue[lo] = pivot; // Move pivot item into the empty space. delay(100); return lo; } /** * The recursive quickSort algorithm, for sorting the hue * array from positions lo through hi into increasing order. * Most of the actual work is done in quickSortStep(). */ private void quickSort(int lo, int hi) { if (hi <= lo) return; int mid = quickSortStep(lo, hi); quickSort(lo, mid-1); quickSort(mid+1, hi); } /** * This class defines the threads that run the recursive * QuickSort algorithm. The thread begins by randomizing the * array. It then calls quickSort() to sort the entire array. * If quickSort() is aborted by a ThreadTerminationExcpetion, * which would be caused by the user clicking the Finish button, * then the thread will restore the array to sorted order before * terminating, so that whether or not the quickSort is aborted, * the array ends up sorted. */ private class Runner extends Thread { public void run() { try { for (int i = hue.length-1; i > 0; i--) { // Randomize array. int r = (int)((i+1)*Math.random()); int temp = hue[r]; hue[r] = hue[i]; hue[i] = temp; } delay(1000); // Wait one second before starting the sort. quickSort(0,hue.length-1); // Sort the whole array. } catch (ThreadTerminationException e) { // User aborted quickSort. for (int i = 0; i < hue.length; i++) hue[i] = i; } finally {// Make sure running is false and button label is correct. running = false; startButton.setText("Start"); display.repaint(); } } } } // end QuicksortThreadDemo